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[ PACKET//WOLF ]
LIVE FEED / FIBER TUNDRA CH 07
Pixel cyber-wolves hunting through a moonlit fiber-optic tundra
REC 54.00 MHz
wolfpack tracing packet loss WOLF://7777

NODE 2096 // BNB CHAIN

In 2096, the Arctic's last settlements depend on a fiber line buried under blue ice and a pack of wolves bred to run its missing traffic. When a spreading silence starts eating packets before their deadline, 7,777 router-wolves wake from frozen eggs to carry the north's final messages home. Every howl opens a route; every route is already running out of time.

DECK DRAWN —/ 7,777
SUPPLY 7,777+ 77
SIGNAL MOONLIGHT
hunter@tundra:~$ pack --mint

01 / RELAY BAY

Mint a wolf. Recover a packet.

One shared deck. Thirty slots per wallet. The first howl is free.

deck drawn—
free minted—
X rewards—
divine left—
burned—
BNB / MINT checking channel…
max 30 per wallet
BNB DUE—
PACK BONUS—
FREE SLOTS—

Connect a wallet to price the hunt.

hunter@tundra:~$ tundra --log

02 / FIELD RECORD

The last network has teeth.

In 2096, the Arctic's last settlements depend on a fiber line buried under blue ice and a pack of wolves bred to run its missing traffic. When a spreading silence starts eating packets before their deadline, 7,777 router-wolves wake from frozen eggs to carry the north's final messages home. Every howl opens a route; every route is already running out of time.

78°N // NIVAL // 2096

THE LONG LINE

The year is 2096. At 78 degrees north, the settlement of Nival is bolted to a shelf of blue ice. There is no road out. The sea is a rumor under the white; the sky is a green smear of data aurora; the only way south is a fiber trunk called the Long Line, frozen into the snow like a vein that forgot to stop glowing. It carries storm maps, repair orders, pharmacy manifests, apologies, birth notices, and jokes bad enough to survive compression.

LINK // DEGRADED

DEAD AIR

The Long Line is failing. Ice moves; connectors pit; packets arrive with their headers chewed and their payloads missing. The old maintenance intelligence calls the condition Dead Air. A broken relay can be soldered. A lost packet has to be chased.

TRACE // CHECKSUM SCENT

THE PACK

The wolves were built for the chase. Their fur is braided cable; their eyes are LED apertures; their shoulder blades carry antennas thin as frost. They do not browse, stream, or scroll. They smell a checksum through snow, run the route in their bones, and howl the recovered packet into the aurora so every tower on the Shelf can hear it arrive. A good howl is sixty-four bytes long and tastes faintly of copper.

KETTLE-9 // WHITEOUT INBOUND

THE LONG TIMEOUT

The Long Timeout is coming. Kettle-9's weather mast sees a whiteout with a corrupted edge, and when it lands, Nival's storm doors will open on the wrong pressure map. The repair crew at the mast is already walking into a pocket of Dead Air. A route is the difference between a warning and a funeral.

DRIFT VAULT // HOLD STATE

THE FROZEN EGGS

At the edge of the Shelf sits the Drift Vault, a hangar buried nose-first in ice. Inside are the frozen sealed router eggs: hard shells wrapped around cold route cores, each with a wolf curled inside. The old wardens built them to wait. Opening one is the first warm ping, the end of a long hold. The 7,777 wolves of the deck share one shuffled drift, so rank stays hidden until the thaw. The 77 Divine sleep apart in the aurora core, one-of-one variables of seven much older patterns. The registry names the whole line PACKETWOLF, 封包狼群; the stamp on every collar reads WOLF.

A sealed frozen router egg SEALED
ITEM 00 / ROUTER EGG

The last network has teeth.

A cold route core, a wolf folded around it, and a shell that can sleep through a century of weather. The 7,777 deck wolves wait in one shared shuffled drift, from Common noses to Legendary backbones. The egg is not packaging. It is the hold state that keeps a route alive when there is nobody warm enough to run it.

hunter@tundra:~$ ladder --show

03 / PRICE LADDER

Every wolf has a slot. Every slot has a price.

Per-wallet pricing. The first mint costs nothing. PACK rides home with every wolf.

#1FREE 0 BNB +20 PACK
#2–10 0.0002 BNB +20 PACK
#11–20 0.0004 BNB +30 PACK
#21–30 0.0008 BNB +50 PACK

First mint auto-free · 30 WOLF max per wallet · 5% royalty

DECK:7777

One shared deck

4,000 Common · 2,500 Rare · 1,000 Epic · 277 Legendary 1/1s. Divine sits outside the deck: 77 redeem-only 1/1s.

HASH:FIXED

Fixed shuffled deck

Draw order comes from a deterministic public deck hash. Not VRF. The deck is fixed; the draw is transparent.

PACK:100

Mint with PACK

100 PACK per wolf, up to 3 per wallet. It counts toward the 30-wolf cap. Approve PACK first.

ROYALTY:5%

Five percent royalty

Secondary sales carry a 5% royalty. The pack keeps the trail maintained.

hunter@tundra:~$ den --ls

04 / WALLET DEN

Your den. Count the teeth.

Scan your wallet. Select wolves to burn or fuse. Spend PACK to call a Divine.

Sealed router egg
NO WALLET SIGNAL

The den is dark until you connect.

Link a wallet to list your WOLF tokens and PACK balance.

hunter@tundra:~$ rarity --tree

05 / LINEAGE TREE

Five branches. One hungry pack.

Every portrait is a base. Legendary and Divine are one-of-one variants cut from their base lines.

R0

Common

4,000Burn +20 PACK

The 4,000 Common wolves are the weather shift: small frames, sharp noses, repair patches on top of repair patches. They are plentiful because the tundra ruins plenty of good equipment. A Common wolf will still cross a whiteout with a single unbroken packet in its teeth, then complain about the cold in two languages.

Pup Ping
Pup PingPup Ping pings the snow before every step; if the snow pings back, she changes route.
Snow Relay
Snow RelaySnow Relay repeats a howl until the next ridge answers, even when the next ridge is only a roof.
Tundra Hop
Tundra HopTundra Hop crosses pressure cracks one clean packet at a time and refuses every bridge younger than herself.
Den Buffer
Den BufferDen Buffer keeps the pack's spare heat, spare batteries, and least-chewed warnings in a den under the drift.
Howl Echo
Howl EchoHowl Echo maps valleys by the shape of their return; a perfect echo means something in the valley is lying.
R1

Rare

2,500Burn +50 PACK

The 2,500 Rare wolves are specialists. One hears a packet beneath nine meters of drift; another runs a route backward from the echo of its own howl. They exist because the Shelf has more kinds of failure than it has straight roads. Rare wolves make the dangerous stretches look almost routine, which is the highest compliment the pack gives.

Frost Tracker
Frost TrackerFrost Tracker follows the cold scar a dropped packet leaves on the air and never loses the scent twice.
Fiber Stalker
Fiber StalkerFiber Stalker walks beneath cable sheathing, listening for ghost loops that have outlived their addresses.
Moon Router
Moon RouterMoon Router aims her dish-shaped ears at the lunar relay and lets the tide carry low-priority packets.
Ice Scout
Ice ScoutIce Scout runs half a kilometer ahead of the pack, marking safe ice with one blink and thin ice with two.
Pack Runner
Pack RunnerPack Runner carries three routes at once and has never been persuaded to drop the slowest one.
R2

Epic

1,000Burn +120 PACK

The 1,000 Epic wolves are corridor anchors. When a storm switch fails or a gateway freezes open, they become the route other wolves follow. Their gear is bright enough to be seen through Dead Air and heavy enough to keep a signal coherent across a moving glacier. An Epic wolf does not ask whether the route is possible. It asks how many packets are still waiting.

Alpha Gateway
Alpha GatewayAlpha Gateway plants all four paws on a dead link and turns his own body into the bridge.
Laser Fang
Laser FangLaser Fang bites through corrupted loops, then spits out the clean packet with the header still warm.
Storm Switch
Storm SwitchStorm Switch changes lanes between lightning strikes and uses the thunder as a confirmation tone.
Aurora Hunter
Aurora HunterAurora Hunter climbs the data aurora to spear packets that drifted above the tower line.
Glacier Sentinel
Glacier SentinelGlacier Sentinel stood still for eleven winters and became the only stable address on a moving ice shelf.
R3

Legendary

277Burn +300 PACK

The 277 Legendary wolves are one-of-ones: singular bodies across five legendary silhouettes, no two sharing the same palette scars and fault marks. They carry the old backbone protocols, the routes that once held the whole Shelf together. When one steps onto the line, lesser antennas lower out of respect, mostly because they do not want to be asked for a relay.

Fenrir Backbone
Fenrir BackboneFenrir Backbone carries the continental trunk across his spine and claims the ache is just weather.
Lunar Alpha
Lunar AlphaLunar Alpha routes by moon phase, opening the short path at full moon and the honest path at new moon.
Packet Lord
Packet LordPacket Lord remembers every header ever sent and judges new packets by how well they keep their promises.
Cold Boot Warg
Cold Boot WargCold Boot Warg wakes at minus eighty and comes up with every route already loaded before his eyes finish glowing.
Blizzard King
Blizzard KingBlizzard King wears the whiteout as camouflage and turns its static into a corridor only the pack can see.
R4

Divine

77Redeem only · cannot burn

The 77 Divine are one-of-one variables of the seven Divine bases, held outside the shuffled 7,777 and redeemed from the aurora core for 1,500 $PACK. They are not bigger wolves with brighter crowns; they are older conditions of the network wearing fur. A Divine route can make a moon act like a relay and a whiteout sound like a clean channel. Their cores are too entangled with the aurora to burn.

Primordial Howl
Primordial HowlPrimordial Howl is the first sound the network made after learning that something could answer.
Moon Eater
Moon EaterMoon Eater swallows failed moon relays, then returns their clean carrier wave as a low blue growl.
First Packet
First PacketFirst Packet still carries a two-word hello that has never reached its destination and refuses every shortcut.
White Noise
White NoiseWhite Noise lives in the gap between packets and can hear the message that was never allowed to send.
Polar Root
Polar RootPolar Root is the fiber taproot beneath the pole; every northbound route pays him one silent bit.
Northern Uplink
Northern UplinkNorthern Uplink is a walking antenna tall enough to scratch the aurora and patient enough not to.
Ghost Pack
Ghost PackGhost Pack is seven lost wolves running in one body, leaving seven sets of tracks that all lead home.
hunter@tundra:~$ pack --faq

06 / PRE-HUNT CHECK

Howl before you mint.

Read the trail markers. No mystery meat in the contract.

01What is actually inside a frozen router egg?

A cold route core, a wolf folded around it, and a shell that can sleep through a century of weather. The 7,777 deck wolves wait in one shared shuffled drift, from Common noses to Legendary backbones. The egg is not packaging. It is the hold state that keeps a route alive when there is nobody warm enough to run it.

02What happens when a keeper opens one?

The shell thaws, the first ping goes out, and the wolf takes an unfinished route into the snow. The wallet receives $PACK for the work, and later eggs on the same wallet climb a price ladder; the first is free. Rank is not announced before the thaw. The drift was shuffled once, and it does not take requests.

03Why burn a wolf? That sounds like bad pack behavior.

Because every body stores Pack, and every route eventually ends. At a melt-bay the shell and cable fur are unwound, the route is filed complete, and the stored $PACK returns to the keeper. No wolf suffers; the hardware is simply decommissioned. Except the Divine. Their cores are tangled in the aurora, and the aurora does not fill out burn forms.

04What is an upgrade in the snow?

Three wolves of the same rarity enter a forge with the required $PACK, and their route memories braid into one body at the next rarity. Three short routes become one longer route; the old shells are retired. Nothing gets stronger by pretending. The pack just needs fewer seams.

05How do the 77 Divine fit beside the deck?

They do not fit. They wait outside. The Divine are 77 one-of-one variables of seven older bases, never shuffled into the 7,777 deck wolves. A keeper can redeem one from the aurora core for 1,500 $PACK. They are conditions of the network, not prizes for winning a fight, and their cores cannot be burned.

06Which keepers get a free piece?

Every wallet's first opening is free; later openings follow that wallet's ladder. A blue-verified account holder may also claim one free wolf, once per eligible account and once per wallet. The vault checks both locks. The snow does not care how good the post was.

08What does minting with PACK cost?

100 PACK per wolf, limited to three PACK mints per wallet. It counts toward the 30-wolf cap. Approve the NFT contract to spend the exact PACK amount first.